Official rules

How to play Fito Football

Two players, two teams of eleven disks, and a die for the ball. Take turns flicking your disks to move the die - and get it into your opponent's goal. Here is everything, lesson by lesson. Each lesson has a short video made from the game.

Lesson 1

The pitch and the pieces

  • The pitch is a football pitch in miniature: 160 x 106 cm, with the real proportions of a football field. Each team defends one goal and attacks the other.
  • The penalty area is 62 x 25 cm. The small area is exactly as wide as the goal (20 cm) and 8 cm deep.
  • Each team has 11 disks: six attackers (numbers 6-11), four defenders (stacks numbered 2-5, two tall and two short) and the goalkeeper (number 1).
  • The goalkeeper stands in front of the arms-barrier, a round disk on the goal line that represents the keeper's hands.
  • The die is the ball.
PieceSizeWeight
Attacker40-50 mm wide, 2-4 mm high, bevel 45-90°8-10 g
Defender45 mm wide, 30 or 45 mm tall15-30 g
Goalkeeper40-50 mm wide, 2-5 mm thick8-10 g
Lesson 2

Setting up

  • Place your disks anywhere in your own half. There is no fixed formation - find the one that fits your style.
  • No disk may cross the halfway line or stand inside your small area.
  • The goalkeeper stands upright in the goal, leaning on the arms-barrier.
  • When both teams are ready, a die roll decides who kicks off: the higher roll starts, with the die on the centre spot.
Lesson 3

The flick

  • Move a disk with one flick: press on your disk, pull back to aim, and let go. The further you pull, the stronger the flick (the power is shown in %).
  • Strike the side of the disk off-centre to add spin.
  • One flick per turn, then it's the other team's turn.
  • You have 15 seconds per turn. If time runs out, the turn passes to the other team.
On the real board: flick with your fingers only, from the side of the disk - never from the top, and no arm or hand movement.
Lesson 4

Kick-off and scoring

  • The kicking-off team has two flicks.
  • The first flick can't score. If the die goes into the goal from it, the goal doesn't count and it's a goal kick to the other team.
  • The second flick must be made by a different disk.
  • A goal is scored when the whole die crosses the goal line inside the goal. After a goal, the other team kicks off.
  • A match has two halves of 6 minutes; teams change ends at half time. The team with more goals wins - a draw is fine too.
Official: 15 seconds per turn and two halves of 6 minutes. You can choose other lengths in the game's menu.
Lesson 5

Out of play

  • Throw-in: if the die goes over a touch line, the other team throws it back in by hand from where it went out, then plays its turn.
  • A throw-in or goal kick that goes out goes to the other team. You can't score straight from a throw.
  • A disk that leaves the pitch comes back centred on the line where it crossed.
  • Over the goal line: a goal kick if an attacker touched it last, a corner if a defender did. There is never a throw-in from the goal line.
  • Goal kick: thrown from the small area. If it isn't taken within the turn time, the other team gets a corner.
  • Corner: choose any disk (even the keeper), place it outside the pitch one finger from the die, and flick. A corner can't score directly; the second flick, by a different disk, can. If the corner misses the die or goes out, it's a goal kick.
Lesson 6

Fouls and the goalkeeper

  • Foul: if your disk hits an opponent's disk before touching the die.
  • Free kick: the die is placed where the foul happened. The fouled team takes it with any disk, one finger from the die, with one flick - and it can score.
  • The team that fouled places the offending disk four fingers from the die. The clock stops while the free kick is set up.
  • While the keeper is in goal, the arms-barrier blocks shots.
  • The keeper may leave the goal to play - then the arms-barrier disappears. When the keeper stops inside its small area, it goes back to the goal.
  • The small area belongs to the keeper: other disks are pushed out, and if the die stops there it's a goal kick.
One "finger" = 1.6 cm.

That's it - you're ready!

Grab a friend, share a room code, and play your first match.

Play Fito Football